Sunday 4 October 2009

Dear Esther: Concluded

Dear Esther is a lonely ... experience (I hesitate to call it a game for reasons explained below). In essence it's an interactive ghost story, the character the player inhabits appears to also be the narrator. The experience goes a little like this: you wander around an isolated (Scottish) island listening to the story, but as the story gets creepier you get drawn in both physically and emotionally. It reminded me a little of a story I read that was linked from SomethingAwful (yes, I'm a goon), The Cave. I can highly recommend it.

The Chinese Room have done a fantastic job of teasing out every last bit of performance from the ageing Half Life 2 engine, and the audio is on par with the visuals.

Exploration with nothing to find.

A FPS without the S. Try it, you might like it.