Saturday 23 May 2009

Call of Duty: World at War: Concluded

I was putting off COD 5. It's been there for months, sitting there on the shelf, baiting me. "Put aside the thoughts of your grandpa fighting the Germans in WWII, old wars are entertainment now" it was saying.

I discussed this issue with my grandma a while back, when another high profile WWII game was released. She was oblivious of the fact that past wars pass as entertainment these days in games, TV and films; a nice easy way to kill time. Juxtapose that with the thought of her working in the factory, assembling weapons that were used by my Grandpa and his fellow soldiers to kill other men simply because they happen to be a thousand miles apart, and you maybe begin to see where I'm coming from, and why I'm not such a big fan of games of this ilk. Anyway, that's a discussion for another time.

COD 5 is pretty much at the pinnacle of modern FPS games, I fail to see how it could be improved. It ticks all the 'old war' FPS boxes ... where next? Inevitably COD 6 which should be a Modern Warfare 2, but where next for Treyarch and their old weapons? I shouldn't complain, this franchise along with Guitar Hero keeps me and my Activision siblings in a job.

Gameplay wise, for me COD 5 was a slog at times, however I enjoyed the city based levels a lot more than the countryside trench ones. Unfortunately it suffers from that old nutshell, the death (through grenade or otherwise), and retry. I lost count of how many times the protagonist eats a grenade, or dies at the hands of one of the hoard of unlimited respawned Germans until a trigger box is reached, then retry. Honestly I don't see what purpose these retries serve, if not to prolong the time it takes to complete the level.

If it wasn't for the achievement points, and the fact that I got it for free I doubt I would have played COD 5, even though I thoroughly enjoyed COD 4. It's not in the same era, sure, but it's not even in the same league.

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